Computerized games to study the development of attention in childhood. Academic Article uri icon

Overview

abstract

  • Children enjoy playing games. We can take advantage of this in the designs of computerized tasks that will engage their interest. These designs also serve to advance the study of chronometric measures, such as manual and saccadic reaction times and event related potentials, with young children. The goals of our method development are (1) to allow for comparable tasks across a wide variety of ages, (2) to make possible comparisons of child performance with data gathered in adult cognitive studies, and (3) to help to support inferences about the development of underlying mechanisms. We have designed a battery of computerized tasks in order to study the development of attention functions of alertness, orienting, and executive control during childhood. Our purpose is to describe each of these tasks in detail and present the results that have been obtained so far. The battery was tested using a sample of 5-year-old children as subjects.

publication date

  • May 1, 2000

Research

keywords

  • Attention
  • Child Development
  • Computers
  • Play and Playthings
  • Research Design

Identity

Scopus Document Identifier

  • 0034185389

Digital Object Identifier (DOI)

  • 10.3758/bf03207798

PubMed ID

  • 10875177

Additional Document Info

volume

  • 32

issue

  • 2